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java.lang.Objectgroup1.model.gameobject.GameObj
group1.model.gameobject.obstacle.HorizontalMovingPassThruPlatform
public abstract class HorizontalMovingPassThruPlatform
Obstacle: Moving platform that moves horizontally, back and forth, and can be jumped through.
| Field Summary | |
|---|---|
protected static double |
ACCEL
The acceleration of this platform. |
protected static double |
MAX_SPEED
The max speed this platform can move before turning around. |
| Fields inherited from class group1.model.gameobject.GameObj |
|---|
acceleration, ENEMY_TEAM, GRID_SPACE_SIZE, id, isMovable, JEFF_TEAM, myState, NO_TEAM, regions, shape, THICKNESS, velocity |
| Constructor Summary | |
|---|---|
HorizontalMovingPassThruPlatform(double x,
double y,
PictureList p)
Constructor. |
|
| Method Summary | |
|---|---|
XYPair |
move(Environment env)
These platforms move left, slow down, turn around, move right, slow down, turn around, loop. |
| Methods inherited from class java.lang.Object |
|---|
clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
protected static double MAX_SPEED
protected static double ACCEL
| Constructor Detail |
|---|
public HorizontalMovingPassThruPlatform(double x,
double y,
PictureList p)
x - The x-position.y - The y-position.p - The picture list.| Method Detail |
|---|
public XYPair move(Environment env)
move in class GameObjenv - The environment.
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