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java.lang.Objectgroup1.model.gameobject.GameObj
group1.model.gameobject.terrain.Terrain
group1.model.gameobject.terrain.EnvironmentBoundary
public class EnvironmentBoundary
This is a special Terrain object: the invisible wall on both sides of the Environment. It's simply a solid, unmoving wall that solid objects can't properly pass through.
| Field Summary |
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| Fields inherited from class group1.model.gameobject.GameObj |
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acceleration, ENEMY_TEAM, GRID_SPACE_SIZE, id, isMovable, JEFF_TEAM, myState, NO_TEAM, regions, shape, THICKNESS, velocity |
| Constructor Summary | |
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EnvironmentBoundary(double x,
double y)
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| Method Summary |
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| Methods inherited from class group1.model.gameobject.terrain.Terrain |
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move |
| Methods inherited from class java.lang.Object |
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clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public EnvironmentBoundary(double x,
double y)
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