Serialized Form
env
Environment env
jeff
Jeff jeff
panel
EnvironmentTester.EnvPanel panel
env
Environment env
panels
java.util.List<E> panels
object
GameObj object
serialVersionUID: 1L
score
javax.swing.JLabel score
hitPoints
javax.swing.JLabel hitPoints
messageBar
javax.swing.JLabel messageBar
WINDOW_SIZE_WIDTH
double WINDOW_SIZE_WIDTH
WINDOW_SIZE_HEIGHT
double WINDOW_SIZE_HEIGHT
SIZE_MULTIPLIER
double SIZE_MULTIPLIER
RIGHT_SCROLL_BORDER
double RIGHT_SCROLL_BORDER
LEFT_SCROLL_BORDER
double LEFT_SCROLL_BORDER
TOP_SCROLL_BORDER
double TOP_SCROLL_BORDER
BOTTOM_SCROLL_BORDER
double BOTTOM_SCROLL_BORDER
SCROLLING_X_OFFSET
double SCROLLING_X_OFFSET
SCROLLING_Y_OFFSET
double SCROLLING_Y_OFFSET
serialVersionUID: 1L
myGameObj
GameObj myGameObj
currentPicture
int currentPicture
myFilm
java.util.List<E> myFilm
myImageIcon
javax.swing.ImageIcon myImageIcon
blinking
int blinking
myState
GameObjState myState
incrementPictureCounter
int incrementPictureCounter
- A counter for controlling the incrementing of pictures.
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Package group1.view.audio |
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Package group1.view.menus |
scoreDisplay
java.lang.String scoreDisplay
yourScore
javax.swing.JLabel yourScore
yourScorePanel
javax.swing.JPanel yourScorePanel
cheapStuff
javax.swing.JLabel cheapStuff
cheapStuffPanel
javax.swing.JPanel cheapStuffPanel
expensiveStuff
javax.swing.JLabel expensiveStuff
expensiveStuffPanel
javax.swing.JPanel expensiveStuffPanel
increaseHP
javax.swing.JLabel increaseHP
increaseHPPanel
javax.swing.JPanel increaseHPPanel
increaseAttackPower
javax.swing.JLabel increaseAttackPower
increaseAttackPowerPanel
javax.swing.JPanel increaseAttackPowerPanel
doubleJump
javax.swing.JLabel doubleJump
doubleJumpPanel
javax.swing.JPanel doubleJumpPanel
resumeGame
javax.swing.JLabel resumeGame
resumeGamePanel
javax.swing.JPanel resumeGamePanel
labels
javax.swing.JLabel[] labels
menuItems
javax.swing.JPanel[] menuItems
count
int count
MENU_ITEMS
int MENU_ITEMS
continueGame
javax.swing.JLabel continueGame
continueGamePanel
javax.swing.JPanel continueGamePanel
newGame
javax.swing.JLabel newGame
newGamePanel
javax.swing.JPanel newGamePanel
loadGame
javax.swing.JLabel loadGame
loadGamePanel
javax.swing.JPanel loadGamePanel
quitGame
javax.swing.JLabel quitGame
quitGamePanel
javax.swing.JPanel quitGamePanel
labels
javax.swing.JLabel[] labels
menuItems
javax.swing.JPanel[] menuItems
count
int count
create
boolean create
instructionKeys
javax.swing.ImageIcon instructionKeys
instructionKeysLabel
javax.swing.JLabel instructionKeysLabel
instructionKeysPanel
javax.swing.JPanel instructionKeysPanel
MENU_ITEMS
int MENU_ITEMS
instructionTitle
javax.swing.JLabel instructionTitle
instructionTitlePanel
javax.swing.JPanel instructionTitlePanel
backToWelcomeMenu
javax.swing.JLabel backToWelcomeMenu
backToWelcomeMenuPanel
javax.swing.JPanel backToWelcomeMenuPanel
labels
javax.swing.JLabel[] labels
menuItems
javax.swing.JPanel[] menuItems
count
int count
MENU_ITEMS
int MENU_ITEMS
weapSwitch
javax.swing.JLabel weapSwitch
weapSwitchPanel
javax.swing.JPanel weapSwitchPanel
resumeGame
javax.swing.JLabel resumeGame
resumeGamePanel
javax.swing.JPanel resumeGamePanel
loadGame
javax.swing.JLabel loadGame
loadGamePanel
javax.swing.JPanel loadGamePanel
saveGame
javax.swing.JLabel saveGame
saveGamePanel
javax.swing.JPanel saveGamePanel
newGame
javax.swing.JLabel newGame
newGamePanel
javax.swing.JPanel newGamePanel
quitGame
javax.swing.JLabel quitGame
quitGamePanel
javax.swing.JPanel quitGamePanel
labels
javax.swing.JLabel[] labels
menuItems
javax.swing.JPanel[] menuItems
count
int count
NUM_WEAPONS
int NUM_WEAPONS
fireballIcon
javax.swing.ImageIcon fireballIcon
laserIcon
javax.swing.ImageIcon laserIcon
katanaIcon
javax.swing.ImageIcon katanaIcon
tomahawkIcon
javax.swing.ImageIcon tomahawkIcon
fireball
javax.swing.JLabel fireball
fireballPanel
javax.swing.JPanel fireballPanel
laser
javax.swing.JLabel laser
laserPanel
javax.swing.JPanel laserPanel
katana
javax.swing.JLabel katana
katanaPanel
javax.swing.JPanel katanaPanel
tomahawk
javax.swing.JLabel tomahawk
tomahawkPanel
javax.swing.JPanel tomahawkPanel
labels
javax.swing.JLabel[] labels
weapons
javax.swing.JPanel[] weapons
count
int count
MENU_ITEMS
int MENU_ITEMS
newGame
javax.swing.JLabel newGame
newGamePanel
javax.swing.JPanel newGamePanel
loadGame
javax.swing.JLabel loadGame
loadGamePanel
javax.swing.JPanel loadGamePanel
instructions
javax.swing.JLabel instructions
instructionsPanel
javax.swing.JPanel instructionsPanel
quitGame
javax.swing.JLabel quitGame
quitGamePanel
javax.swing.JPanel quitGamePanel
labels
javax.swing.JLabel[] labels
menuItems
javax.swing.JPanel[] menuItems
count
int count