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java.lang.Object group1.model.gameobject.GameObj group1.model.gameobject.terrain.Terrain group1.model.gameobject.terrain.EnvironmentBoundary
public class EnvironmentBoundary
This is a special Terrain object: the invisible wall on both sides of the Environment. It's simply a solid, unmoving wall that solid objects can't properly pass through.
Field Summary |
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Fields inherited from class group1.model.gameobject.GameObj |
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acceleration, ENEMY_TEAM, GRID_SPACE_SIZE, id, isMovable, JEFF_TEAM, NO_TEAM, regions, shape, velocity |
Constructor Summary | |
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EnvironmentBoundary(double x,
double y)
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Method Summary |
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Methods inherited from class group1.model.gameobject.terrain.Terrain |
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move |
Methods inherited from class group1.model.gameobject.GameObj |
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addRegion, addRegion, getAcceleration, getAccelerationX, getAccelerationY, getHeight, getID, getNumRegions, getPosition, getPositionX, getPositionY, getRectangle, getRegion, getTeam, getVelocity, getVelocityX, getVelocityY, getWidth, intersectRegions, isMovable, makeRegions, makeSolid, setAcceleration, setAcceleration, setAccelerationX, setAccelerationY, setID, setPosition, setPosition, setPositionX, setPositionY, setRectangle, setSize, setTeam, setVelocity, setVelocity, setVelocityX, setVelocityY, stopHorizontal, stopVertical |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public EnvironmentBoundary(double x, double y)
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