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java.lang.Object group1.model.gameobject.GameObj group1.model.gameobject.terrain.Terrain
public class Terrain
A GameObj that represents unmoving, solid ground.
Field Summary |
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Fields inherited from class group1.model.gameobject.GameObj |
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acceleration, ENEMY_TEAM, GRID_SPACE_SIZE, id, isMovable, JEFF_TEAM, NO_TEAM, regions, shape, velocity |
Constructor Summary | |
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Terrain()
Default constructor. |
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Terrain(double w,
double h)
Constructor, with position defaulted to (0, 0). |
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Terrain(double x,
double y,
double w,
double h)
Constructor. |
Method Summary | |
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XYPair |
move(Environment env)
Ask the object where it wants to move (which would be, quite simply, nowhere). |
Methods inherited from class group1.model.gameobject.GameObj |
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addRegion, addRegion, getAcceleration, getAccelerationX, getAccelerationY, getHeight, getID, getNumRegions, getPosition, getPositionX, getPositionY, getRectangle, getRegion, getTeam, getVelocity, getVelocityX, getVelocityY, getWidth, intersectRegions, isMovable, makeRegions, makeSolid, setAcceleration, setAcceleration, setAccelerationX, setAccelerationY, setID, setPosition, setPosition, setPositionX, setPositionY, setRectangle, setSize, setTeam, setVelocity, setVelocity, setVelocityX, setVelocityY, stopHorizontal, stopVertical |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public Terrain()
public Terrain(double x, double y, double w, double h)
x
- The x-position.y
- The y-position.w
- The width.h
- The height.public Terrain(double w, double h)
w
- The width.h
- The height.Method Detail |
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public XYPair move(Environment env)
move
in class GameObj
env
- The environment this object is in.
GameObj
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