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java.lang.Object group1.model.gameobject.GameObj group1.model.gameobject.projectile.Projectile group1.model.gameobject.projectile.Tomahawk
public class Tomahawk
Field Summary |
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Fields inherited from class group1.model.gameobject.GameObj |
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acceleration, ENEMY_TEAM, GRID_SPACE_SIZE, id, isMovable, JEFF_TEAM, NO_TEAM, regions, shape, velocity |
Constructor Summary | |
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Tomahawk()
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Method Summary | |
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char |
getDamageType()
Returns a letter code indicating the type of damage that this Projectile gives. |
Methods inherited from class group1.model.gameobject.projectile.Projectile |
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findObjRegion, getAttackPower, getBottomObjRegion, getDirection, getLeftObjRegion, getRightObjRegion, getSpeed, getTopObjRegion, getVelocityVector, move, setAttackPower, setDirection, setSpeed |
Methods inherited from class group1.model.gameobject.GameObj |
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addRegion, addRegion, equals, getAcceleration, getAccelerationX, getAccelerationY, getFilm, getFilm, getHeight, getID, getNumRegions, getPictureList, getPosition, getPositionX, getPositionY, getRectangle, getRegion, getState, getTeam, getVelocity, getVelocityX, getVelocityY, getWidth, intersectRegions, isMovable, isSameState, makeRegions, makeSolid, makeSolidTop, setAcceleration, setAcceleration, setAccelerationX, setAccelerationY, setID, setPictureList, setPosition, setPosition, setPositionX, setPositionY, setRectangle, setSize, setState, setTeam, setVelocity, setVelocity, setVelocityX, setVelocityY, stopHorizontal, stopVertical |
Methods inherited from class java.lang.Object |
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clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public Tomahawk()
Method Detail |
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public char getDamageType()
getDamageType
in class Projectile
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